//:interactive prototypes

Infinitely rotating carousel

Physically-based interactive particles

infinite wheel Menu

One of the features being built for the University of Michigan’s Alumni Association Immersion Room was an interface with a rotary menu. The amount of content to be displayed was still to be determined, so I created a solution that would allow for an infinitely rotating carousel with any amount of sub-sections. It’s like a pie with potentially infinite slices.

Each section, when selected, opens up three sub-menus.

Touch tracking

Another feature I built involves tracking a user’s touch to move physically-based particles around like grains of sand. The way real grains of sand move around isn’t particularly interesting so there’s a bit of force added to it here. The force is accelerated based on length of touch to create a more organic feeling of exerting energy.

 

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//:Unity VFX Graph